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GM Sniper Custom (HA)

Delusion-MS #040: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RGM-79SC 
GM Sniper Custom Heavy Armament

Source: 
Mobile Suit Variations (MSV)
GUNDAM wiki : RGM-79SC GM Sniper Custom, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Sniper Custom, GM Ground Type, R-4 Type Beam Rifle, Hyper Bazooka, 2-Barrel Beam Gun, Beam Saber Unit. We referred from the article. 

Machine Concept: 
A machine with the ability to counter sniper type units. (HA) included in the name of this machine indicates Heavy Armament. This machine is a "Raid Mobile Suit". The unit category is different from "GM Sniper Custom" with the same name.

This machine has a large number of armaments. Most of them will be firearms. Due to the large number of weapons with short range, the engagement distance with the enemy will be short. The damage source of this machine is high in local damage compensation, so the role of this machine is to neutralize the enemy.

The walking speed of this machine is as high as 135, and the turning ability is 70, high-speed movement 210, and parallel movement speed are also excellent. There is no possession of skills to supplement mobility, and it is not a unit that overwhelms the enemy in that aspect.

The main armament of this machine is to provide firepower and destroy the legs, and the enemy's balance is disturbed by the secondary weapon Hyper Bazooka.

Equipped Weapons: 
R-4 Type Beam Rifle
Beam Saber Unit
Hypr Bazooka
2-Barrel Beam Gun
Hand Beam Gun
Head Vulcan
Ground Type Shield 

Skill: 
High-precision shooting support system
Shield Tackle
High Performance Balancer
High Spec AMBAC
External Auxiliary Reactor
High Performance Aerospace Gimbal
High Performance Radar: LV3
High Performance Scope: LV3
Observational Data Link
Scouting Parallel Processing Device

Unit Type: Raid
Environment Usage: Space, Ground 
Environment Specialization: Space
Melee Priority: 2

Hyper Bazooka [Sub-Weapon #011]
Gundam Battle Operation 2 Wiki: Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary weapon, Live Ammo , Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Hyper Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

2-Barrel Beam Gun [Sub-Weapon #023]
GUNDAM Wiki : RGM-79SC GM Sniper Custom. Mobile Suit Gundam Battle Operation 2 Wiki : 2-Barrel Beam Gun.We referred from the article.
Weapon type: 
Secondary weapon, Beam , Beam Gun

Description: 
Secondary weapon with the same name as the main weapon 2-Barrel Beam Gun. Performance is similar to the main 
weapon. The only difference is that this weapon is a secondary weapon. This weapon is difficult to handle as the main weapon, but it is useful as a secondary weapon. It can be used as a weapon to supplement machines with low firepower. 

High-Precision Shooting Support System [D-Skill #012]
Skill category: 
Offense  Skill, Specialized Attack
Description: 
Inflicts 50% of the damage of the shooting attack as additional damage to each part (head / foot / back) as part damage.

Suppose your shooting attack hits an enemy unit. The HP damage of the enemy unit was 1000. This skill deals an additional 500 damage to the head, back, and legs.
If you damage the part directly, the damage to the part will be the largest, but this skill works so that the destruction will proceed no matter where you hit.
 
Since the HP of the head of many units is set low, it can be said that it is a skill that makes it easy to destroy the head. Since this skill is also effective with machine guns and grenades, the amount of additional damage has been reduced. However, it is unpredictable how powerful it will be.

External Auxiliary Reactor [D-Skill #017]
Skill category: 
Auxiliary Skill, Beam overheat Reduction
Description: 
-15% beam overheat recovery time.

Reload time reduction skill. Can be shortened even further by using with custom parts. This skill has the performance equivalent to custom part LV4.

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